Substance Painter to Marmoset Tollbag 4
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Toolbag supports both the specular/glossiness and metallic/roughness workflows. Substance 3D Painter uses the metallic PBR shader as default, however, you can also use with specular/glossiness shader. This workflow will show how to use the metallic outputs for Toolbag 2+. Toolbag supports the metallic workflow.
Alternatively, you can create a custom export config that uses glossiness.
Export Normal Format to OpenGL before exporting.
Set Reflectivity to Metalness
Set Reflection to GGX
Substance 3D Painter Texture | Colorspace | Toolbag Material |
---|---|---|
Base Color | sRGB | Albedo |
Roughness | sRGB Off | Microsurface – Gloss – Click Invert |
Metallic | sRGB Off | Reflectivity – Metalness Map |
Normal | sRGB Off | Normal |
Ambient Occlusion | sRGB Off | Occlusion |