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Substance Painter to Marmoset Tollbag 4

Toolbag supports both the specular/glossiness and metallic/roughness workflows. Substance 3D Painter uses the metallic PBR shader as default, however, you can also use with specular/glossiness shader. This workflow will show how to use the metallic outputs for Toolbag 2+. Toolbag supports the metallic workflow.

Alternatively, you can create a custom export config that uses glossiness.

  1. Base Color
  2. Height
  3. Roughness
  4. Metallic
  5. Normal
  6. Opacity
  7. Normal OpenGL
  8. Mixed AO

Export Normal Format to OpenGL before exporting.

Marmoset Tollbag 4 settings
  1. Set Reflectivity to Metalness

  2. Set Reflection to GGX

  3. Add the textures to the appropriate channels
Substance 3D Painter Texture
Colorspace
Toolbag Material
Base ColorsRGBAlbedo
RoughnesssRGB OffMicrosurface – Gloss – Click Invert
MetallicsRGB OffReflectivity – Metalness Map
NormalsRGB OffNormal
Ambient OcclusionsRGB OffOcclusion