Since Trainz Simulator uses speeds in both miles/hour and km/hour units, it is necessary to convert them to the basic units that the game knows for conversion, according to the selected region.
Km/h | m/s |
10 | 2.778 |
20 | 5.556 |
30 | 8.333 |
40 | 11.111 |
50 | 13.889 |
60 | 16.667 |
70 | 19.444 |
80 | 22.222 |
90 | 25 |
100 | 27.778 |
110 | 30.556 |
120 | 33.333 |
130 | 36.111 |
140 | 38.889 |
150 | 41.667 |
160 | 44.444 |
170 | 47.222 |
180 | 50 |
190 | 52.778 |
200 | 55.556 |
210 | 58.333 |
220 | 61.111 |
230 | 63.889 |
240 | 66.667 |
250 | 69.445 |
260 | 72.222 |
270 | 75 |
280 | 77.778 |
290 | 80.556 |
300 | 83.333 |
Of the multiple units of speed, the kilometer per hour is most often used (km/h, 1km/h=0.28m/s).
trainz-build 4.6
category-class "WS"
kind "mospeedboard"
trackside 0
username "Cedulka"
author "Name"
organisation "Neme Org"
contact-email "@"
contact-website "http://www...."
license "All rights reserved by © "
category-region "IT"
category-era "1990s"
mesh-detail-level-count 2
mesh-table-lod-transition-distances 1000
speedlimit 2.78
When using landmarks that can be seen in Survivor mode
obsolete-table
{
}
mesh-table
{
01-lod0
{
mesh "tablea.trainzmesh"
auto-create 1
lod-level 0
position 2.9,0,0
effects
{
invisible
{
kind "attachment"
default-mesh <kuid:000000:000000>
att "a.attachment"
surveyor-only 1
}
}
}
01-lod1
{
mesh "tablealod1.trainzmesh"
auto-create 1
lod-level 1
position 2.9,0,0
}
}
kuid-table
{
sipka <kuid:000000:000000>
}