This asset type inherits all mesh display characteristics, and adds Bogey-specific functionality such as physics and control mechanisms.
kind "tracksound"
min-distance 10
max-distance 1000
category-class "ZS"
levels
{
0 0.1
1 3.3
2 6.3
3 8.3
4 10.3
5 13.8
6 17.299999
7 20.799999
8 27.799999
}
kuid-table
{
}
When a supported asset is loaded into the game environment, its track-sound entries are scanned. These entries are then available to match any assets according to the criteria specified in the track-sound entry. While it is recommended that track-sound entries relate only to their parent asset, this is not strictly enforced. If no matching track-sound entry can be found for a given query, the default track sound KUID:-3:10194 is used.
See also: