Press Ctrl/Cmd + P to print
or save as PDF

Material Emissive Color

The emission color of the material is the luminous property of the Trainz material, which defines the luminous performance of the material itself. This value is added to the output of all lights affecting the material. This term is usually used to make a material “glow” at night or in the shadows. It is important to note that emissive colors only affect the material in question and do not cause “surrounding objects to glow”.

  • m.pbrmetal
  • m.pbrmetalmasked
  • m.pbrmetaldetail
  • m.glass
  • m.clutter
  • m.notex
  • m.onetex
  • m.reflect
  • m.gloss
  • m.tbumptex
  • m.tbumpgloss
  • m.tbumpenv

Colors are defined in the RGB color space and typically range between 0, 0, 0 (for no light or “black”) to 1, 1, 1 (for full light or “white.”) Trainz supports HDR colors above 1.1 ,1 for “overexposed” objects.

What is HDR? It has a higher dynamic range than the so-called Standard Dynamic Range (SDR). The high dynamic range offers a better image across the display and the difference is noticeable even without perfect eyesight. HDR encoding standards use at least 10-bit color depth, and HDR pixels encode luminance captured from a real scene with a brightness greater than 100 cd/m2. HDR is able to capture and display brighter whites and darker blacks.